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3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Details of Book

ISBN13: 9781568817231
ISBN10: 1568817231
Language: English
Publication Year: 2011
Format: Hardcover

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A note on book covers: while we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.

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  • One Line Summary

    Mathematics essential for 3D graphics and game design.

  • Who is this book for?

    If you're venturing into game development or 3D modeling, this book is a practical treasure. It grounds complex concepts like vectors and matrices in real-world applications, making it easier to grasp how to create and manipulate 3D worlds. Many users have found it a clear and helpful resource to bridge the gap between theory and practice in the dynamic world of graphics.

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