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Critical Play: Radical Game Design

Critical Play: Radical Game Design

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An examination of subversive games like The Sims —games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Details of Book

ISBN13: 9780262518659
ISBN10: 0262518651
Language: English
Publisher: Mit Press
Publication Year: 2013
Format: Paperback

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A note on book covers: while we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.

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  • One Line Summary

    Explores how radical, activist game design challenges norms.

  • Who is this book for?

    If you're interested in how games can serve as more than just entertainment, this book offers a fascinating dive into the world of critical and activist game design. Mary Flanagan sheds light on innovative games that question societal norms and push the boundaries of traditional gaming, making it a compelling read for anyone curious about the potential of games as tools for social change and artistic expression.

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