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Otherworld
Otherworld
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There are no screens. There are no controls. You don't just see and hear it - you taste, smell, and touch it too. In this new reality there are no rules to follow, no laws to break. You can live your best life.
It's a game so addictive you'll never want it to end. Until you realize that you're the one being played.
Step into Otherworld. Leave your body behind.
The frightening future that Jason Segel and Kirsten Miller have imagined is not far away. Otherworld asks the question we'll all soon be asking: if technology can deliver everything we want, how much are we willing to pay?
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A note on book covers: while we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.

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One Line Summary
Immersive virtual reality blurs the line between real and game.
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Who is this book for?
If you're intrigued by the idea of technology transforming our reality into an interactive world, this book is a fascinating read. It explores the seductive allure of immersive gaming and raises thought-provoking questions about our appetite for digital escapism. Fans of speculative futures and thrilling twists will find this story both captivating and unsettling.